REVOLUTIONARY PHYSICS SYSTEM for a platformer game or "How to waste 5 days of the game jam fighting Unity's X and Y axis cause you wanted to build a circle".

Radio Mouse is a game about a mouse that works at a radio station. His job is to rewind the cassettes in order to play them for the radio.

How does he do that? Well he also has AntMan superpowers, so he goes inside one of the two holes of the cassette and he goes forward to rewind the cassette. 

CONTROLS:

Use Space to jump and Right or Left arrow to go forward or back. 

Also controller supported, A to jump.

Hope you have fun with our Radio Mouse game!

Music here: https://earlyaccessdigital.bandcamp.com/

Download

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Click download now to get access to the following files:

RadioMouseWinBuild.zip 60 MB

Comments

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Is it just me or does the mouse make GASP noises when he jumps?

(+1)

Dude I Love This Game Its Hard To Crititize, First The Jump Is A Bit Wonky, Second Its A Bit Frustating If You Fall A Bunch(Prob Just Me), And Fianlly Its A Bit Short, Good Luck I Do Belive You Should Be At Least In The Tope Ten 

Cool game! The background is mesmerizing.

Ah, good entries, even i cannot beat the 1st level ;v

The way you make the background paralax give me some pleasure tho. it is awesome

Well, radio mouse is pretty fun!

As others said the platforms were challanging but i liked it that way :)

The art and music fit very well and all in all a great entry for this jam!

Thank you for your feedback and glad you enjoyed the art and music. Hopefully I'll manage to rise the gameplay to their level after the jam!

Awesome arts and music!!!

Thanks for the kind words, I also replied to your game with some feedback! Take care.

the game looks awesome, the art is so cool and the idea is really clever I LIKED THe music so much that i kept level running on the background, the moving platforms made me rage i stuck at level 3 cuz of them. pretty game

Thank you for the kind words and if you liked the music you can find more from the artist here: https://earlyaccessdigital.bandcamp.com

Sorry for the platforms they were a last day solution to spice up level design and will be fixed after the jam!

The background effect is awesome, the music is great and the only thing I would change would be to add coyote time so that my input does not feel swallowed and it makes it easier to scale the platforms. Otherwise, I love the circle physics and the beginning paragraph of the description made me laugh.

Thanks for the feedback, actually coyote time is implemented for both jumping off platforms and landing but it's set at 0.1 seconds, I probably should have made it bigger I agree. Movement was the game weakest point but glad you enjoyed it nonetheless.

(2 edits)

Clever idea! Also I REALLY dig the art style and background effect... Here's my main feedback:

  • I didn't really understand what was going on, since I didn't at first read the description.. Maybe some story text would be helpful at the start
  • The background effect is really cool, but maybe a bit too exaggerated. In some sense it can get distracting.

Music is really awesome. Did you make it yourself?

Hey, you can find the music and more here: https://earlyaccessdigital.bandcamp.com I will credit the artist on this page as well since now he's only mentioned on the submission page, big omission on my part.

I designed the background only for falling and later on when I made the levels go pretty high it didn't scale really well, maybe I should have made it a bit darker or a bit less moving, I'll try both variants.

Plan was to have the story before the first cassette but forgot in the chaos of the last day, will add it as a slide after the jam.

Thank you for all your feedback, I 3000% appreciate it!

(-1)

Great game overall. I found that the jump feels a little hard to control and the player doesn't always move with the platforms. Other than that though this game both looks and feels great. The cassettes in the background really make it seem polished, and the slow motion at the end is a nice touch. Great job! :)

(1 edit)

Thanks for the kind words, moving platforms were a last hour solution to spice up the level design and didn't have time to repair them.